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What's beautiful about the interface is that Keen has kept it simple.
#Buy anno 1701 Pc#
Which ensures ANNO is perfectly suited to DS, rather than a PC title that's had a stylus rammed forcibly up its backside. From laying down roads to raising taxes or building towering cathedrals, it's all an extremely easy process. That's definitely not the case here though and developer Keen has created intuitive controls ensuring no action requires more than a few taps of the stylus. They might also be sceptical that Dawn of Discovery is just another straight PC to DS conversion, rather like Sim City DS or Theme Park, cramming mouse/keyboard controls into the dual-screened handheld with little thought to whether the interface actually works. Some might already be familiar with this from the three ANNO titles already available on PC. You've+got+to+colonise+new+islands+to+grow+exotic+crops,+like+spice+and+cotton. The problem is that, as mayor, you've got to juggle your economy, supplies and town planning to meet all these demands, otherwise you could have trouble on your hands. But, as they inevitably stride towards civilised life, their demands quickly ramp up until they're asking for fine jewellery, beautiful cotton clothes and confectionary. Or rather, it starts out easy as your population of gurning simpletons merely demand fish, wool and a roof over their heads. You see, being a mayor in the world of ANNO 1701: Dawn of Discovery isn't easy. Mayor." Chocolate?! Just be happy you're not riddled with bubons and burglars aren't pinching your jewels. While all this is going on though, what are the aristocrats complaining about? "Oooh, we haven't got enough chocolate, Mr. Disease is seeping through the streets quicker than the plague and a nearby volcano is looking more than a bit moody. A fire's broken out and it's spreading like, well, wild fire. Peasants are revolting because they haven't got enough fish.